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#include "gamebuilder.h"
#include <bu/sio.h>
#include "astbranch.h"
#include "astleaf.h"
#include "astleafliteral.h"
using namespace Bu;
GameBuilder::GameBuilder() :
pCurNode( NULL ),
pCurRoot( NULL )
{
}
GameBuilder::~GameBuilder()
{
}
void GameBuilder::setLiteral( const Variable &v )
{
vLiteral = v;
}
void GameBuilder::setGameParam( const Bu::String &sName )
{
sio << "Set game param '" << sName << "' to " << vLiteral << sio.nl;
hGameParams.insert( sName, vLiteral );
}
void GameBuilder::beginFunction( const Bu::String &sName )
{
pCurNode = pCurRoot = new AstBranch( AstNode::tScope );
sio << "New function: " << sName << sio.nl;
}
void GameBuilder::endFunction()
{
sio << "Function ended: " << *pCurRoot << sio.nl;
}
void GameBuilder::beginSituation( const Bu::String &sName )
{
sio << "New situation: " << sName << sio.nl;
}
void GameBuilder::endSituation()
{
sio << "Situation ended." << sio.nl;
}
void GameBuilder::addParam( const Bu::String &sName )
{
sio << " - Param added '" << sName << "'" << sio.nl;
}
void GameBuilder::addNode( AstNode::Type iType )
{
switch( iType&AstNode::tTypeMask )
{
case AstNode::tBranch:
pCurNode = (AstBranch *)pCurNode->addNode( new AstBranch( iType ) );
break;
case AstNode::tLeaf:
pCurNode->addNode( new AstLeaf( iType ) );
break;
}
}
void GameBuilder::closeNode()
{
pCurNode = pCurNode->getParent();
}
void GameBuilder::addLiteral( const Variable &v )
{
setLiteral( v );
if( pCurNode )
{
pCurNode->addNode( new AstLeafLiteral( v ) );
}
}
void GameBuilder::addVarRef( const Bu::String &sName )
{
if( pCurNode )
{
pCurNode->addNode( new AstLeafLiteral( AstNode::tVarName, sName ) );
}
}
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